From 54f424a18cc21a52ea518d40893218a07ab55989 Mon Sep 17 00:00:00 2001 From: Fabian Mastenbroek Date: Wed, 21 Jul 2021 15:04:22 +0200 Subject: feat(ui): Extract topology construction out of Sagas This change updates the OpenDC frontend to perform the construction of the topology directly in the reducers instead of performing the mutations in Redux Sagas as side effects. This allows us to nicely map actions to mutations in the reducers. --- .../src/redux/actions/topology/room.js | 32 +++++++++++++++++++--- 1 file changed, 28 insertions(+), 4 deletions(-) (limited to 'opendc-web/opendc-web-ui/src/redux/actions/topology/room.js') diff --git a/opendc-web/opendc-web-ui/src/redux/actions/topology/room.js b/opendc-web/opendc-web-ui/src/redux/actions/topology/room.js index e584af89..bd447db5 100644 --- a/opendc-web/opendc-web-ui/src/redux/actions/topology/room.js +++ b/opendc-web/opendc-web-ui/src/redux/actions/topology/room.js @@ -1,11 +1,28 @@ +import { uuid } from 'uuidv4' +import { + DEFAULT_RACK_SLOT_CAPACITY, + DEFAULT_RACK_POWER_CAPACITY, +} from '../../../components/topologies/map/MapConstants' import { findTileWithPosition } from '../../../util/tile-calculations' +export const ADD_ROOM = 'ADD_ROOM' export const EDIT_ROOM_NAME = 'EDIT_ROOM_NAME' export const DELETE_ROOM = 'DELETE_ROOM' export const START_RACK_CONSTRUCTION = 'START_RACK_CONSTRUCTION' export const STOP_RACK_CONSTRUCTION = 'STOP_RACK_CONSTRUCTION' export const ADD_RACK_TO_TILE = 'ADD_RACK_TO_TILE' +export function addRoom(topologyId, room) { + return { + type: ADD_ROOM, + room: { + _id: uuid(), + topologyId, + ...room, + }, + } +} + export function editRoomName(roomId, name) { return { type: EDIT_ROOM_NAME, @@ -28,15 +45,22 @@ export function stopRackConstruction() { export function addRackToTile(positionX, positionY) { return (dispatch, getState) => { - const { objects, interactionLevel } = getState() - const currentRoom = objects.room[interactionLevel.roomId] - const tiles = currentRoom.tiles.map((tileId) => objects.tile[tileId]) + const { topology, interactionLevel } = getState() + const currentRoom = topology.rooms[interactionLevel.roomId] + const tiles = currentRoom.tiles.map((tileId) => topology.tiles[tileId]) const tile = findTileWithPosition(tiles, positionX, positionY) if (tile !== null) { dispatch({ type: ADD_RACK_TO_TILE, - tileId: tile._id, + rack: { + _id: uuid(), + name: 'Rack', + tileId: tile._id, + capacity: DEFAULT_RACK_SLOT_CAPACITY, + powerCapacityW: DEFAULT_RACK_POWER_CAPACITY, + machines: [], + }, }) } } -- cgit v1.2.3