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This change adds a new interface to the resources library for accessing
metrics of resources such as work, demand and overcommitted work. With
this change, we do not need an implementation specific listener
interface in SimResourceSwitchMaxMin anymore.
Another benefit of this approach is that updates will be scheduled more
efficiently and progress will only be reported once the system has
reached a steady-state for that timestamp.
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This change introduces the SimResourceInterpreter which centralizes the
logic for scheduling and interpreting the communication between resource
consumer and provider.
This approach offers better performance due to avoiding invalidating the
state of the resource context when not necessary. Benchmarks show in the
best case a 5x performance improvement and at worst a 2x improvement.
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This change addresses the deprecations that were caused by the migration
to Kotlin 1.5.
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This change adds support for the Gradle version catalog feature in our
build configuration. This allows us to have a single file,
gradle/libs.versions.toml, which contains all the dependency versions
used in this project.
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This change updates the build scripts to use type-safe project accessors
when specifying build dependencies between modules.
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This change fixes an issue where the power draw of a machine is
initially zero and does not update until the CPU usage is higher than
zero, while the idle power is the machine is not actually zero.
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This change introduces the SimResourceScheduler interface, which is a
generic interface for scheduling the coordination and synchronization
between resource providers and resource consumers.
This interface replaces the need for users to manually specify the clock
and coroutine context per resource provider.
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This change fixes an issue with the compute benchmarks where the
workload was being re-used across iterations.
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This change introduces a generic approach for reporting resource events
to resource consumers. This way we reduce the boilerplate of the
SimResourceConsumer interface.
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This change simplifies the scheduling logic of the resource aggregator.
Previously, after each scheduling cycle, each aggregated input was
interrupted. With the new approach, the scheduler can decide which ones
of the inputs to send a new command to.
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This change updates the project structure to become flattened.
Previously, the simulator, frontend and API each lived into their own
directory.
With this change, all modules of the project live in the top-level
directory of the repository. This should improve discoverability of
modules of the project.
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