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This change fixes an issue where the power draw of a machine is
initially zero and does not update until the CPU usage is higher than
zero, while the idle power is the machine is not actually zero.
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This change introduces the SimResourceScheduler interface, which is a
generic interface for scheduling the coordination and synchronization
between resource providers and resource consumers.
This interface replaces the need for users to manually specify the clock
and coroutine context per resource provider.
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This change fixes an issue with the compute benchmarks where the
workload was being re-used across iterations.
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This change introduces a generic approach for reporting resource events
to resource consumers. This way we reduce the boilerplate of the
SimResourceConsumer interface.
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This change simplifies the scheduling logic of the resource aggregator.
Previously, after each scheduling cycle, each aggregated input was
interrupted. With the new approach, the scheduler can decide which ones
of the inputs to send a new command to.
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This change updates the project structure to become flattened.
Previously, the simulator, frontend and API each lived into their own
directory.
With this change, all modules of the project live in the top-level
directory of the repository. This should improve discoverability of
modules of the project.
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