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This change integrates the power subsystem of the simulator with the
compute subsystem by exposing a new field on a SimBareMetalMachine, psu,
which provides access to the machine's PSU, which in turn can be
connected to a SimPowerOutlet.
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This change splits the functionality present in the CPUFreq subsystem of
the compute simulation. Currently, the DVFS functionality is embedded in
SimBareMetalMachine. However, this functionality should not exist within
the firmware layer of a machine. Instead, the operating system should
perform this logic (in OpenDC this should be the hypervisor).
Furthermore, this change moves the scaling driver into the power
package. The power driver is a machine/firmware specific implementation
that computes the power consumption of a machine.
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This change adds a new interface to the resources library for accessing
metrics of resources such as work, demand and overcommitted work. With
this change, we do not need an implementation specific listener
interface in SimResourceSwitchMaxMin anymore.
Another benefit of this approach is that updates will be scheduled more
efficiently and progress will only be reported once the system has
reached a steady-state for that timestamp.
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This change introduces the SimResourceInterpreter which centralizes the
logic for scheduling and interpreting the communication between resource
consumer and provider.
This approach offers better performance due to avoiding invalidating the
state of the resource context when not necessary. Benchmarks show in the
best case a 5x performance improvement and at worst a 2x improvement.
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This change addresses the deprecations that were caused by the migration
to Kotlin 1.5.
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This change adds support for the Gradle version catalog feature in our
build configuration. This allows us to have a single file,
gradle/libs.versions.toml, which contains all the dependency versions
used in this project.
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This change updates the build scripts to use type-safe project accessors
when specifying build dependencies between modules.
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This change introduces the SimResourceScheduler interface, which is a
generic interface for scheduling the coordination and synchronization
between resource providers and resource consumers.
This interface replaces the need for users to manually specify the clock
and coroutine context per resource provider.
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This change updates the project structure to become flattened.
Previously, the simulator, frontend and API each lived into their own
directory.
With this change, all modules of the project live in the top-level
directory of the repository. This should improve discoverability of
modules of the project.
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