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path: root/odcsim-core/src
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2019-05-14bug: Replace initial behavior after starting coroutineFabian Mastenbroek
This change fixes the bug where suspending immediately after launching the coroutine, without replacing the current behavior causes a failure in the BehaviorInterpreter. This is because the initial behavior was not properly set.
2019-05-14feat: Add support for Async Stacktraces in IntelliJFabian Mastenbroek
2019-05-14feat: Add support for stashing messagesFabian Mastenbroek
This change adds a StashBuffer to stash messages temporarily for processing at a later moment.
2019-05-14refactor: Make actor spawning and stopping behavior consistentFabian Mastenbroek
This change makes the behavior for spawning and stopping a child actor more consistent and better specified in the documentation.
2019-05-14feat: Add support for spawning anonymous childrenFabian Mastenbroek
This change adds support for spawning anonymous children in an ActorContext. This means a name does not have to be specified when spawning an actor.
2019-05-14feat: Add behavior constructor for timeoutFabian Mastenbroek
This change adds a Behavior constructor for delaying the construction of another Behavior instance.
2019-05-14feat: Add support for watching actor terminationFabian Mastenbroek
This change adds support for tracking termination of actors in the system.
2019-05-14style: Format code according to Ktlint style guideFabian Mastenbroek
This change formats the code according to the style guide of Ktlint.
2019-05-14feat: Add support for timersFabian Mastenbroek
This change adds support for timers in Behavior, in order to simplify sending messages to the `self` actor.
2019-05-14feat: Improve DSL for building BehaviorsFabian Mastenbroek
This change adds methods to improve the composability of multiple Behaviors, such as joining together two behaviors. Furthermore, this change adds methods for juggling with Behavior message types.
2019-05-14feat: Add testkit for testing behaviorFabian Mastenbroek
This change adds a testkit for synchronously testking Behavior implementations.
2019-05-14feat: Provide per-actor loggingFabian Mastenbroek
This change adds an actor-specific logging instance to ActorContext, which allows consumers to log messages via the SLF4J API.
2019-05-13feat: Add proper identify implementation for ActorRefFabian Mastenbroek
2019-05-13feat: Add support for ActorSystem terminationFabian Mastenbroek
This change adds support for terminating an ActorSystem.
2019-05-13test: Move implementation test suite into separate packageFabian Mastenbroek
This change moves the implementation conformance test suite from the test sources of `odcsim-core` to a new `odcsim-engine-tests` module in order to simplify Gradle configuration.
2019-05-13refactor: Require ActorContext for sending messagesFabian Mastenbroek
This change makes it mandatory to send messages to an actor via the sender's ActorContext in order for the engine to maintain consistency in time between actors.
2019-05-13feat: Add initial interface for parallel simulationsFabian Mastenbroek
This change adds the initial interface design for parallel simulations, which requires explicit synchronization between actors in order to establish consistent virtual time between them.
2019-05-13feat: Expose actor context in coroutineFabian Mastenbroek
This change makes a `SuspendingBehavior` instance expose its `SuspendingActorContext` in the coroutine context, so suspending methods inside the coroutine can access the actor context.
2019-05-13feat: Add conversion methods between number and time typesFabian Mastenbroek
This change adds conversion methods from `Number` types into `Instant` and `Duration` instances.
2019-05-13feat: Add consistent exception handling in actor systemsFabian Mastenbroek
This change makes exception handling in actor systems consistent. Implementors should not propagate unhandled exceptions in actors to the (one of the) threads running the engine, but instead should stop the offending actor and continue running. Supervision of actors should be implemented within actor behavior instead. Since BehaviorInterpreter will propagate exceptions thrown by an actor, consumers of that API can use it to catch unhandled exceptions in an actor.
2019-05-13feat: Add support for suspending behaviorFabian Mastenbroek
This change adds support for suspending behavior via Kotlin's coroutine feature officially introduced in Kotlin 1.3. The syntax is similar to the 1.x version of the simulator to allow for easier porting to 2.x.
2019-05-13chore: Add linting via KtlintFabian Mastenbroek
This change adds support for linting the code base using ktlint and the excellent ktlint-gradle plugin.
2019-05-13refactor: Add support for deferred and special behaviorFabian Mastenbroek
This change adds support for deferred and special behavior in the Behavior API. Additionally, the new Behavior DSL is implemented using the new primitives to make the tests cleaner.
2019-05-06test: Create initial test suite for APIFabian Mastenbroek
This change creates the initial conformance test suite for the API design and tries to specify most of the requirements and assumptions made for implementors.
2019-05-06refactor: Introduce initial API design for 2.xFabian Mastenbroek
This change introduces the new API design that will be introduced in the 2.x versions of the OpenDC Simulator. This changes focuses on simplifying simulation primitives provided by the simulator and introduces a new concept of actors based on the model designed by the Akka Typed project. For now, the old simulation models have been removed from the branch, but will be ported back as this branch is being finalized.